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- THUNDERBIRDS
-
- THE SCENARIO
-
- The year is 2063. On a remote island in the Pacific Ocean lives retired
- industrialist Jeff Tracy and his sons. To the outside world they are the
- 'idle rich'. The reality is something different.
-
- Deep under the island is an underground complex. This is the base of
- International Rescue, an organisation dedicated to the saving of lives.
-
- Orbiting high above is Thunderbird 5, a space station monitoring all
- radio signals for a hint of an emergency. Within Tracy Island are
- Thunderbirds 1,2,3 and 4. All ready at a moments notice to be launched to
- any point on the earth or in space. The International Rescue organisation
- is headed by Jeff Tracy and the vehicles piloted by his sons Alan, Gordon,
- John, Virgil and Scott.
-
- All the Thunderbirds craft were designed and built by a brilliant
- scientist and engineer Horatio Hackenback the III, known within
- Thunderbirds as 'Brains'.
-
- International Rescue is a secret organisation, and for it to continue to
- function it must protect the identity of its agents and the location of its
- base and craft.
-
- To help in this it uses many agents around the world who's job it is to
- get information about possible threats.
-
- The British agents who are Thunderbirds most able team are Lady Penelope
- and her butler Parker, for Penelope, being an English aristocrat is often a
- useful cover. As well as having to contend with natural disasters the
- Thunderbirds also have an arch-enenmy, the Hood, who has sworn to stop at
- nothing until he has stolen the secret designs of all the Thunderbirds
- craft
-
- You have joined International Rescue, it is your task to save lives
- across the world and stop the evil Hood.
-
- BASIC PLAY
-
- The Thunderbirds computer game is in 4 parts of increasing difficulty.
- The objectives of each part is detailed later in this guide. You can
- control two Thunderbirds characters, one at a time. The character which is
- under control can be moved around the 'Action Area' under your control to
- perform certain tasks. These must be performed to solve various problems
- and puzzles which block your progress to the objective of the Mission.
-
- OBJECTS
-
- To help you solve your individual tasks you can take 4 objects from a
- selection of 6. Each character carries 2. The choice of what to take is
- yours, experience will help you decide the objects that are best suited for
- each Mission and who should take it.
-
- Other objects will be discovered in the Mission locations, these can be
- used individually or together with another object.
-
- A character may drop an object which may then be picked up and used by
- another.
-
- CONTROL
-
- You may control your Thunderbirds character with either the keyboard or
- joystick.
-
- The following keys are used.
-
- O - climb up or enter lift (joystick up)
- K - climb down or drop/pickup object (joystick down)
- Z - go left (joystick left)
- X - o right (joystick right)
- Return - use highlighted object (joystick fire)
- Space - swap character
- 1 - highlight object 1
- 2 - highlight object 2
- H Help, which names the objects the character is holding.
- If you wish to abort the Mission at any time you may do so by pressing
- shift and Q at the same time.
-
- HINTS
-
- To complete Thunderbirds we recommend that you make maps of each Mission
- with notes as to the location and use of objects. All Missions are solvable
- within the time provided.
-
- SCREEN LAYOUT
-
- The screen displays all the information you require. To the top left are
- the character displays. These show you the characters you are currently
- working with, together with a picture of each Thunderbird are the objects
- they are carrying and a health level. If the health level reaches zero then
- that character is unconscious and the Mission will be aborted. If one of
- the objects is highlighted then this indicates that this object is active
- and may be 'used'.
-
- TEXT
-
- Below the character display is a text line which shows any words that any
- of the characters may say. You should read this as sometimes it contains
- clues as to what you should do.
-
- TIME
-
- In the top right of the screen is a timer, all your missions are a race
- against time. The clock will begin at a maximum of 99 and count down to
- zero. If it reaches zero and you have not completed your task the Mission
- is aborted. The later Missions have less time to complete, so planning your
- moves is vital.
-
- MISSION 1 - MINE MENACE
-
- An explosion has destroyed the lifting gear in the Santa Peuablo Mine
- leaving 2 miners trapped in the mine cage deep below the surface.
-
- Conventional rescue services will arrive in a couple of hours-this will
- be too late-the mine is flooding from a damaged valve on the mines's
- pumping station. Alan, Virgil and Brains are to attempt a rescue using TB2
- to pull the cage up the shaft to safety. To do this both Alan and Brains
- must reach the stricken men to attach the grab and save the day. Alan
- starts his journey in the control room near the surface, while Brains is
- transported in the MOLE underground to start his rescue.
-
- You are presented with 6 items before the mission begins, only two of
- which can be carried by each character, so two must be left behind.
-
- Your characters are:
-
- BRAINS
- ALAN
-
- The objects are:
-
- Torch
- Lamp
- Laser cutting tool
- Bag of gobstoppers
- Klaxon
- Grease Can
-
- Hint
-
- You must first use Brains to find a hammer to fix the small winch lift
- and then a spanner to re-start the pump which will stop the mine flooding.
- Leave Alan to his own devices till you have done these things.
-
- MISSION 2 - SUB CRASH
-
- A revolutionary new submarine, the Oceanic Star, is undergoing sea trials
- when it is struck by a mine. It sinks out of control and comes to rest on
- the rim of an under sea Volcano. The crew escapes leaving only the Captain
- to shut down the nuclear reactor which is going critical - he is overcome
- by the radiation. The Nuclear Reactor will explode and cause a terrible
- disaster to local marine animals - as well as setting off a chain reaction
- of volcanic destruction. The reactor must be shut down, but you must work
- quickly before the Sub slips off the rim into the Volcano and the hull is
- crushed by the pressure or melted by the heat.
-
- Your characters are:
-
- GORDON
- ALAN
-
- The choice of equipment is as follows:
-
- Two Aqualungs
- Radiation Pills
- Can of 'Shark-away' shark repellent
- American Express card
- Copy of Kine Magazine
-
- Hint
-
- Beware radiation!
- Coloured cards are used to control the reactor, among other things.
-
- MISSION 3 - THE BANK JOB
-
- After the Submarine in mission two surfaces, small fragments of a certain
- type of limpet mine are found embedded in the hull. The Thunderbirds must
- find out who planted it. The only problem is that the records of the
- company which made this mine are in the vault of the Bank of England. Lady
- Penelope and Parker must get into the Bank of England and retrieve the
- document from the main vault. They only have a limited amount of time
- before the Bank opens. They start at the back of the Bank and are
- immediately confronted by a guard.
-
- You must get the document, but you must not get caught or run out of
- time. Lady Penelope would not like prison food so be careful.
-
- Your characters are:
-
- LADY PENELOPE
- PARKER
-
- The objects you can take are:
-
- Clockwork mouse
- 'Snoozy' sleep spray
- Stethoscope
- Dynamite
- Iron bar
- Mirror
-
- Hint
-
- The lift is a heavy problem.
-
- MISSION 4 - COUNTDOWN TO TERROR
-
- The file obtained by Thunderbirds agents in the vault identifies the
- source of all the Thunderbirds problems as their arch-enemy the Hood. Worse
- than that, he is in possession of a film taken at the sub rescue of the
- Thunderbirds craft. If this film is not recovered before it can be computer
- analysed all Thunderbirds Secrets will be sold to the highest bidder.
- Information obtained by Lady Penelope through the World Intelligence
- Network points to a small town called Dry Gulch in Arizona. Thunderbirds 1
- and 2 take off immediately. While airbourne the HOOD interrupts TV
- broadcasts and threatens to launch a Nuclear Missile at London if a ransom
- of 4 Billion dollars is not paid by the World Bank within 3 hours.
-
- The primary objective is to stop the HOOD from launching his missile but
- you must also find the Film.
-
- Remember- Thunderbirds are the only people who can stop him-his only
- threat. The missile must be either disarmed or desroyed, and the HOOD must
- be stopped.
-
- Your characters are:
-
- VIRGIL
- SCOTT
-
- The objects you can take are:
-
- Two pairs of dark glasses
- Tube of super glue
- Yoyo
- Gun
- First aid kit
-
- Hint
-
- Your on your own with this one. F.A.B.
-
- -END-
-
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